I have not played an MMO in some time. I have yet to find anything that interests me. Most MMOs are the same thing over and over again: grind, level, gear, rinse and repeat. There simply is no fun in that.
I’m also a player that tends to prefer solo vs. group. I don’t like groups or the very idea of them. If I want to take on something, I don’t want to call out “Looking for Group for x” then wait to see if anyone responds. It’s asinine, to say the least. Where’s the immersion in that? Earlier levels allow you to solo without too much issue in most MMOs. As you progress beyond the ‘dreaded’ level 20, groups are, pretty much, a requirement. That’s not progression; it’s the exact opposite as now you *have* to depend on others to get anything done.
It’s hard to get involved in a world (read:immerse) if you’re being jarred out of it every time you turn around. The need to look for a group – no immersion there. The need to gain keys, items, flags, whatever, to enter certain areas that can only be acquired through raids… yeah. No. The inability to enter certain areas simply because you’re not a certain level yet. Um… huh? Do I have my level tattooed on my forehead so that some invisible bouncer at the door to the area can say, “Nope, you can’t enter here yet. Come back when you’re level x.”
Static combat is another problem. When you can practically hotkey your entire combat strategy for pretty much any situation is counter-productive. I’m reminded of Homer Simpson’s job at the nuclear power plant. All he does all day is push a single button, eat donuts, and goof off. Well, take a good look at your combat strategy for whatever MMO you’re playing. How is that any different?
Well it would appear that someone in the MMO developer industry feels the same way. If you’re tired of the status quo of MMOs (like I am), read *this* article: http://www.arena.net/blog/guild-wars-2-design-manifesto
If you ever played Tabula Rasa, remember those bases that got attacked regularly by legions of enemies. Any player that was in or around that base came running to defend it. No party formation required – you just went ahead and started shooting. Those times were some of the best I’ve ever had in any MMO – and, it would appear, the creators of Guild Wars 2 has that very concept in mind but on a much broader scale.
You can’t tell me that this game doesn’t sound like it’s going to be a lot of fun.
